How I built the Tenzi dice game in React
Recently, I built the Tenzi dice game from scratch in React, adding custom features like a timer and responsive design to solidify my understanding.

Why Tenzi?
Before diving in, if you're new to Tenzi: it's a fast-paced dice game where the goal is to roll all ten dice to the same number as quickly as possible. Recreating this game is a rewarding React project, as it involves state management, conditional rendering, side-effect handling, and component logic, making for an engaging learning experience.
My approach
Instead of following along with the Scrimba tutorial solution, I decided to face the challenge head-on: I built the entire project from scratch. This gave me the freedom to experiment and revisit tricky concepts.
Here's what I added to elevate the project:
- Timer: Challenge yourself to win as fast as possible!
- Roll count:: Track how many times you roll the dice to win.
- Custom dice with pips: Each die has authentic "pips" for a real dice feel.
- Responsive design: The game is playable on desktop and mobile.
Key lessons & challenges
While building Tenzi in React, several aspects stood out:
- React state & props: Managing the game's state (dice values, hold status, timer) helped reinforce my understanding of how data flows in React.
- Effect hooks: I used
useEffect
to manage the timer and handle side effects such as starting, stopping, and resetting the timer based on the game state. - Component structure: Breaking the game into smaller, reusable components.
See it in action
You can play the finished game right here:
Thanks for reading and happy coding!
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