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How I built the Tenzi dice game in React

Recently, I built the Tenzi dice game from scratch in React, adding custom features like a timer and responsive design to solidify my understanding.

By Marios Sofokleous
Published
Screenshot of Tenzi game interface built with React, showing dice, timer, roll count, and the main game button.

Why Tenzi?

Before diving in, if you're new to Tenzi: it's a fast-paced dice game where the goal is to roll all ten dice to the same number as quickly as possible. Recreating this game is a rewarding React project, as it involves state management, conditional rendering, side-effect handling, and component logic, making for an engaging learning experience.

My approach

Instead of following along with the Scrimba tutorial solution, I decided to face the challenge head-on: I built the entire project from scratch. This gave me the freedom to experiment and revisit tricky concepts.

Here's what I added to elevate the project:

  • Timer: Challenge yourself to win as fast as possible!
  • Roll count:: Track how many times you roll the dice to win.
  • Custom dice with pips: Each die has authentic "pips" for a real dice feel.
  • Responsive design: The game is playable on desktop and mobile.

Key lessons & challenges

While building Tenzi in React, several aspects stood out:

  • React state & props: Managing the game's state (dice values, hold status, timer) helped reinforce my understanding of how data flows in React.
  • Effect hooks: I used useEffect to manage the timer and handle side effects such as starting, stopping, and resetting the timer based on the game state.
  • Component structure: Breaking the game into smaller, reusable components.

See it in action

You can play the finished game right here:

Thanks for reading and happy coding!


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